Eddie Peters • Game Designer
 

Hello!

 

I’m Eddie Peters,

a professional designer who loves developing worlds with engaging gameplay and character.

 
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Featured Projects

 
 

Adventure Royale [ working title ]
- - -

Project not yet announced.

  • Overworld Design

  • Dungeon/Instance Design

  • Marketing Materials

 

The Light Brigade - First Person Shooter Roguelite

My role on The Light Brigade began with our randomly generated levels, blending traditional visual story-telling sensibilities with Wave Function Collapse in an attempt to achieve the impossible task of infinite replayability, mingled with an intentional, hand-crafted feel. In addition, my responsibilities included:

  • Technical Level Design ( Wave Function Collapse)

  • Traditional Level Design

  • Collaborative Storytelling

  • Collaborative Boss Design

  • Graphic Design

  • Concept Art

  • Voice Over

 
Visit Steam Page

PLAY TRAILER

DISTANCE - atmospheric racer / action Platformer

I worked as a Campaign Lead and Co-Lead respectively within several of the story modes presented on this project, as well as a Designer for a multitude of stand-alone levels.
Responsibilities included:

  • Gameplay / Level Design

  • Collaborative Storytelling

  • Obstacle Design

  • Graphic Design

  • Concept Art

  • 3D Modeling

  • Texturing

  • Animation

  • SFX

Dev Diary
 
VISIT OUR WEBSITE

VISIT OUR WEBSITE

PERSPECTIVE - platform Puzzler

I worked predominantly as a 3D artist on Perspective, but all said my responsibilities included:

  • Collaborative Narrative Design

  • Character Design / Concept Art

  • Graphic Design

  • 3D Modeling

  • Texturing

  • Animation

 
PLAY TRAILER

PLAY TRAILER

NITRONIC RUSH - Survival racer / Platformer

While on Nitronic Rush there were many opportunities to weigh in on gameplay and design, but my hands on experience was largely focused as a Co-Art Lead and SFX designer.

Responsibilities included:

  • Collaborative Narrative Design

  • Obstacle Design

  • Graphic Design

  • Concept Art

  • 3D Modeling

  • Texturing

  • 2D Animation

  • SFX

 
PLAY TRAILER

PLAY TRAILER

Zombie Rollerz: Pinball Heroes - Pinball Roguelike

I worked on Zombie Rollerz primarily from the publishing end, but there were opportunities to re-enforce the core dev team with in-game art assets.

Responsibilities included:

  • 3D Character Animation

  • 2D Asset Design

  • Graphic Design

  • 2D Animation

  • Trailers

  • Social Media Content

  • Voice Over

  • SFX


 

SKILLS


 

FIELDS
———
Game Design
Encounter Design
Level Design
Narrative Design
Painting
•Illustration & Concept Art
2D Animation
3D Animation
Graphic Design
Video Editing & Composition
Sound Design

APPLICATIONS
———
Unity
Unreal Engine
Adobe Master Suite
3DS Max
Zbrush
Substance Painter
X-Normal
Ableton Live
Sound Forge

 
Learn more
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Additional Projects

 

Listen. It was a dark time in my life.

-Room Concept Design
-User Acquisition Trailers
-Social Media Materials
-SFX

LOL Surprise: room Makeover

SPLISH SPLASH

Wave Generation mobile game. Tap water to make waves, moving objects and entities into whirlpools. Created for Global Game Jam “Wave” theme.

-Gameplay / Level Design
-Art Assets
-Music
-SFX

HANKS A LOT

An all Tom Hanks themed fighting game where you may only fight as Tom Hanks’ characters from his various films.

-Fighting Style Design

-Art Assets

-Sound editing


Social Sim

Point based simulation of an early 20-something roaming a party and ultimately winning the social events.

-Game Design
-Art Assets

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