Featured Projects
Adventure Royale [ working title ]
- - -
Project not yet announced.
Overworld Design
Dungeon/Instance Design
Marketing Materials
The Light Brigade - First Person Shooter Roguelite
My role on The Light Brigade began with our randomly generated levels, blending traditional visual story-telling sensibilities with Wave Function Collapse in an attempt to achieve the impossible task of infinite replayability, mingled with an intentional, hand-crafted feel. In addition, my responsibilities included:
Technical Level Design ( Wave Function Collapse)
Traditional Level Design
Collaborative Storytelling
Collaborative Boss Design
Graphic Design
Concept Art
Voice Over
DISTANCE - atmospheric racer / action Platformer
I worked as a Campaign Lead and Co-Lead respectively within several of the story modes presented on this project, as well as a Designer for a multitude of stand-alone levels.
Responsibilities included:
Gameplay / Level Design
Collaborative Storytelling
Obstacle Design
Graphic Design
Concept Art
3D Modeling
Texturing
Animation
SFX
PERSPECTIVE - platform Puzzler
I worked predominantly as a 3D artist on Perspective, but all said my responsibilities included:
Collaborative Narrative Design
Character Design / Concept Art
Graphic Design
3D Modeling
Texturing
Animation
NITRONIC RUSH - Survival racer / Platformer
While on Nitronic Rush there were many opportunities to weigh in on gameplay and design, but my hands on experience was largely focused as a Co-Art Lead and SFX designer.
Responsibilities included:
Collaborative Narrative Design
Obstacle Design
Graphic Design
Concept Art
3D Modeling
Texturing
2D Animation
SFX
Zombie Rollerz: Pinball Heroes - Pinball Roguelike
I worked on Zombie Rollerz primarily from the publishing end, but there were opportunities to re-enforce the core dev team with in-game art assets.
Responsibilities included:
3D Character Animation
2D Asset Design
Graphic Design
2D Animation
Trailers
Social Media Content
Voice Over
SFX
SKILLS
FIELDS
———
•Game Design
•Encounter Design
•Level Design
•Narrative Design
•Painting
•Illustration & Concept Art
•2D Animation
•3D Animation
•Graphic Design
•Video Editing & Composition
•Sound Design
APPLICATIONS
———
•Unity
•Unreal Engine
•Adobe Master Suite
•3DS Max
•Zbrush
•Substance Painter
•X-Normal
•Ableton Live
•Sound Forge

Additional Projects
Listen. It was a dark time in my life.
-Room Concept Design
-User Acquisition Trailers
-Social Media Materials
-SFX
LOL Surprise: room Makeover
SPLISH SPLASH
Wave Generation mobile game. Tap water to make waves, moving objects and entities into whirlpools. Created for Global Game Jam “Wave” theme.
-Gameplay / Level Design
-Art Assets
-Music
-SFX
HANKS A LOT
An all Tom Hanks themed fighting game where you may only fight as Tom Hanks’ characters from his various films.
-Fighting Style Design
-Art Assets
-Sound editing
Social Sim
Point based simulation of an early 20-something roaming a party and ultimately winning the social events.
-Game Design
-Art Assets
